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starsector wiki colony

Starsector (formerly Starfarer) is a top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. StarSector Wiki is a FANDOM Games Community. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Disrupt the operations of a specific industry or facility. Raiding is a new feature added in version 0.9. Note: This does not include Patrol HQ or Orbital Works and does include Sindria's Lion's Guard HQ, and only works if the base is not disrupted. Beta; reduces demand by one unit, reduces upkeep by 25%, Alpha; reduces demand by one unit, reduces upkeep by 25%, doubles the facilities' growth point increase. It does decay with time. Nearby fleets allied to the target may prevent raids, but only if they want to fight. Industries are various wealth-producing and security assets on a market or … Please double check the Version History. Mining is an industry. Take your favorite fandoms with you and never miss a beat. Consider a. As the player, you directly control your own ship, while issuing orders to other ships in your fleet. The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for starsector goes above and beyond a basic action tactical shooter. The game will be an open-world, single-player, space-combat, roleplaying, exploration and economic sim, with the player set to seek out glory and riches however he chooses. Raiding uses marines to attack a colony directly for the purposes of plunder or to disrupt facilities. There is a chance to not lose any marines on the raid, if the attacker's strength is sufficiently high. It is available to all colonies established within a system where a Domain-era Cryosleeper is present, once the Guardian has been defeated and the Cryosleeper has been explored. If a Heavy Industry or Orbital Works is present there is a chance to loot weapons, fighters, hullmod modspecs or blueprints. Can only be executed if raid effectiveness is at least 40%. Only up to date for version 0.9. The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for starsector goes above and beyond a basic action tactical shooter. The raid effectiveness is calculated as attacker strength / (attacker strength + defender strength), with a minimum divisor of 1. Higher raid effectiveness increases the loot acquired, industry disruption length and stability penalty from the raid. StarSector Wiki is a FANDOM Games Community. 1 Gameplay 1.1 Relationship tiers 1.2 Modifying reputation 1.3 Commissions 1.4 Faction hostilities 2 List of factions 2.1 The Human Domain 2.2 Hegemony 2.3 Luddic Church 2.4 Luddic Path 2.5 Persean League 2.6 Sindrian Diktat 2.7 Tri-Tachyon 2.8 Independent 2.9 Pirates 2.10 Minor factions There are several factions in Starsector which the player can interact with. Raiding a target with many defense fleets with minimal reputation loss can be tricky; you will need a distraction such as an expedition against them. Greatly increases population growth. Disruption duration does not stack; e.g. Higher raid effectiveness increases the loot acquired, industry disruption length and stability penalty from the raid. 1 Statistics 1.1 Effects 1.2 Upkeep 1.3 Production 1.4 Demand 1.5 AI Core 2 Notes 3 Trivia 4 Gallery Mining does not provide any benefits to the colony. If a Military Base is present there is a chance to loot weapons, fighters or hullmod modspecs. A given target may only be raided once per day. Raiding the same target repeatedly quickly will generate a stacking Defender Preparedness defensive bonus. There is no limit to how many Cryorevival Facilities can be built within a single system. The Cryorevival Facility is a structure. The chance of more loot is influenced by increased raid effectiveness, having more ground force strength than the defenders. Raiding a market repeatedly will increase its defender strength tem… Try to acquire valuables, such as commodities, blueprints, and other items. The Cryorevival Facility increases the colonies' growth point total by a value equal to ten times the colony size. The Cryorevival Facility is a structure. The Cryorevival Facility demands the following commodities: The Cryorevival Facility receives the following perks from the assignment of an AI Core: StarSector Wiki is a FANDOM Games Community. A given target may only be raided once per day. It is likely still broadly correct but not verified for the most up to date data yet. Sit near the target with, Probability of at least one blueprint is raid effectiveness + 50% (was: raid effectiveness / 4). If a colony or installation are plundered and raided enough, they will be abandoned by their owners, and become decivilized. Fractal Softworks' Starsector (formerly Starfarer) is a top-down space combat game. I recently replayed Starsector and was overwhelmed by the new colony mechanics. Players should take into account that it is possible to consume more crew than your fleet has available to fulfil the skeleton cr… Colonisation is a fairly simple process, the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonise the planet.To colonise any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Any special items (Pristine Nanoforge, Corrupted Nanoforge, Synchrotron Core) or AI Cores that are in use then they could possibly be looted as well, leaving the plundered victim with long-term consequences.

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