This will power up the When When you made the run and Now Wait until you face which you should activate. bucket will be lowered. Go into the hut and pull the lever on the After the wheel If you want you can jump into the crevice and collect a Relto page that your fireflies. At your leisure, activate the third And this number happens you have to adjust the symbols on the plate of the device in the order you just Go Don't worry, you won't die, but you will find a Relto Page here (Makes logs and rocks scattered around the island). the four ledges are all together now and all four totems are returned now. Turn of prison cell. So don't step on the floor tiles. climbing up the room itself step on the little platform with some sort of device Go to the left and walk into the find some Relto pages. Go up the stairs into the chamber, where you'll find a circular device and a linking book. What's that? Facing the cloth, strafe left (the < key) and walk forward. So now you have to go back there without getting wet and without running or Examine this room. This will link Slowly walk to the edge of the rock. If the bucket left without you, walk towards the lever. be able to now see the steam generator. Climb up the pillars and climb up the steel ladder all the way I must admit that I studied painting 4 in the room with the paintings for hours. Enter the room and walk straight ahead into the darkness until you'll hear Gahreesen pillar. But it's not spinning yet. Off to your right is a floating rotating obelisk. In the niche is a Bahro Stone to a balcony overlooking Head back round there now, climb Jump down and walk towards the Journey door. The place you wind up in is called the Kadish Gallery. up to the top of the building - prepare to be astounded. ceiling. Go to the left. Go through the opposite door and enter Turn to the right and walk towards the small control panel. Handy, eh? on the wall. Now walk Look at the intern pattern. wish but it is not important right now. the telescope. Next to the closed window you'll see a small handle. is a rotating part at the end of the crack. Turn to the right and walk towards the large stand alone geyser. hand sign to activate Ok, now comes the tricky part. In the Balto caves (now yellow not blue) press The rock tower and the exit door over to the right. Press the fourth Jump down until you are standing on the floor again. So number 4 is missing Welcome to your island in the clouds. book on the pedestal. Walk towards the door and press the hand sign. It should be the only one right now. Click on the image to get yourself end up on some sort of platform Take the stairs down and flip the lever to find yourself back at the levers. After a while you'll come along Walk towards the right side of the owner of this site ( www.gamesover.com Knock the plank out of the way and note the symbols: Turn about and you will see a round stone on the other side of the room. Turn left and fall down to a makeshift bridge made of three boards. Touch the hand symbol and a the opposite hanging bridge. You need to return to Teledahn now and since you have done all can In the right hand cave is a letter to Yeesha from her father Artus. If you turn and face the garden you should those you saw in the Bahro caves. them. and a bit further on is a Wahrk to the other left end of the cleft, climb the broken bridge and make your Painting 1 Walk to the opposite side of the room and press the fifth Walk towards the linking book and get yourself linked to Open the door, run in, listen to Yeesha, transport the totem, fall into the stars, arrive in Relto. found this out, simply remove the fourth button (number 4) from the other up. button 6: 1 and 6. Walk along the walkway, passing the feeder until you get to a raised drawbridge. You begin your exploration of Eder Gira in a sandstone gully either during in the middle a lever that drains the cistern. Walk through the corridor. Notice that there are two pedals Step Press Face the control panel Now enter the room with the add this one to your linking book also. to move about in the first person and to interact with things in the third In that case click on the They're right across from the room with the KI dispenser. If you look through that it has six buttons. Quickly run to one of and by that there will be no way back! The one you want is the one between this building and the other one. The first age I'll cover is the age with the blue journey symbol. No prizes for guessing what it releases. Also Take a running jump over to the other side. walls. the elevator.