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body#layout .navigation { It was also the build that worked best for my party. Plus you get a fire, air and experience. */ No part of this site or its content may be reproduced without permission. Great to have a reusable bottom damage ability in our hand! With a lower Move that we likely won’t want to boost unless we have spare elements from modifiers and a top Loss, it’s not looking great. Also, adding a Jump enhancement to a staple Move will really help you get where you need to be. The same element balance stands here. } If anything, we could do with some more movement, but we’ll be moving little and often to generate elements and we can always use the standard Move 2 if we just need to get through a cleared room before a short rest. We’ll miss the Move, but we gain a Heal 2 and a Light. That means we need to be in the right places at the right time with Dark and another element. Yes, the top is good for how versatile it is, but it’s also expensive to use well and we’ve just picked up an ability with higher base damage. It’s all about the top here. Funny how a Move 3 looks amazing to our level 1 Elementalist! It’s AoE, damage focussed and has a great range. Say you activate Smoke Bomb, but the boss moves or teleport's somewhere else so you lose your opportunity to attack it. @media (min-width: 1201px) { .bg-photo {background-image:url(\/\/1.bp.blogspot.com\/-u3nxB5mMkGU\/Xyzaudwl1-I\/AAAAAAAAras\/KP_fHVsx300gCPnQEMtp5ewr_UajwN6QgCK4BGAYYCw\/w1600\/bg.jpg);}} Heal an ally but then deal the damage! Dark coming along with another element is the perfect set up for our best card at level 7. But stick with it and as your character grows and masters the elements, you will really feel his power grow. Elementalist AoE Damage Guide Structure. Now we don’t need to do the short rest or stamina potion shuffle with Burial to get the Curse boost from Dark. Another early item that you can work toward is Eagle-Eye Goggles (Item #6) from prosperity 1. As a general guide, different elements are consumed for different effects. And that can be hugely helpful. Looking to our level 1 cards, ideally we want to keep all those with movement because we will never use the Move bottom ability on Vengeance and so we can’t afford to lose another Move. Repeat these steps for each individual enemy targeted by the attack: An attacker’s attack modifiers are applied first. ga('create', 'UA-174252691-1', 'auto', 'blogger'); This Elementalist guide follows this structure: This guide does not contain campaign spoilers or items beyond starting items. So cool. It's generally difficult to long rest while enemies are right infront of you! Such an amazing card. At higher levels with more element perks you have plenty. The Elementalist guide covers all levels from 1-9 and evaluates each card for how well it fits with this build. Or we can take a short rest and hope we don’t discard it! We’re generally quite slow so every little helps! Enjoy the extra 1 HP and perk from leveling up! While the abilities deal low damage, when that damage is multiplied by the number of hexes or targets affected by the spell, it actually amounts to quite a lot. Winged shoes (Item #2) can help you navigate stages with high obstacle counts. Of course, at level 1 we only have 13 cards to choose from for our deck of 10, but let’s see what we can do. We don’t want to be taking damage to deal it. Damage dealing abilities on the top and bottom. Vengeance to consume Ice and Dark and take down 3 more monsters. In a 4 person party with higher monster counts, Visage becomes really difficult to pull off. A Shield will help us if we’re in a dire situation. Hah! As a result, party composition will dictate how you play Scoundrel and how your allies play. One thing we found frustrating was that currently only the host can access the enhancements tab. This is the ability that keeps on giving! The Scoundrel now plays quite flexibly and can engage in Melee and disengage to shoot as needed giving her solid options for most encounters. } We’d likely rarely use the + 2 damage because we have a better use for Dark from the other card on offer. Only starting items here, so no spoilers. It’s not even difficult for us to meet the Dark and one other element requirement because we have Light and Dark from the Move on Primal Duality or the Shield on Obsidian Shards. Super flexible!

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