Battle for Azeroth items from inscription that allow you to change your talents will be level-capped in Shadowlands. The only exception is Echo of Eonar which is overtuned on beta right now and will be an auto-equip for most healers if it goes live in it’s current state. Didn’t the nerf just make it much worse? Last Updated: 27 October. It’ll need some more field testing to see if we can spare the extra GCDs with lower haste, and from a healing perspective it’ll see tough competition from the double lifebloom legendary but this looks good in dungeons. But I wonder, is it possible to put two Lifeblooms on one target? Further tuning is still coming so expect things to change before the expansion goes live. Your link has been automatically embedded. Are any of the neutral legendaries (sephuz et al) worth considering? The changes are substantial. Having to consider both sides of a ledger can be good design in general but I don’t think it suits the legendary system. An unfortunate and heavy handed change. Includes the 1st 2nd 3rd 4th Dark Titans Nerf. If you have an account, sign in now to post with your account. Cold Front (Back/Chest) — Casting 15 Frostbolt s or Flurries calls down a Frozen Orb toward your target. In Mythic+ this item is likely to be evaluated primarily by its DPS value. With it’s most recent power increase this slides into contention, though it’s still behind the frontrunners. Don’t get your shopping list ready quite yet. Memory of mother tree seems like it would be good in raid but not sure in M+. An all-inclusive package, but it’s an incredibly defensive one too on a spec already loaded with survivability. Currently slightly bugged on Beta and only spreading 2 free rejuvs / regrowths instead of the indicated 3. Last Updated: 13 August This page will exist as a compendium of all Resto Druid changes in the upcoming Shadowlands expansion. Still quite good I think. All Specializations. Blizzard did it! Every class has four general Legendary Powers and four spec-specific Legendary Powers. The % increase represents the net increase to your total rejuvenation healing. I’ve been using Verdant in beta and it feels OK. You might want to proof-read your comments before posting them. There doesn’t appear to be any hidden cooldown. Memory of the Mother Tree now has 50% chance to apply 3 additional Rejuvs. This time around you only get to wear one at a time. We have a lot of Shaman changes this week on the beta, as Elemental gets one tweak, while Enhancement gets plenty! Includes the 1st 2nd 3rd 4th Dark Titans Nerf. You don’t need to be talented into Heart of the Wild to get the bonus. Obtaining Legendary Gear in Shadowlands Your previous content has been restored. It’s initial iteration gave you two lifeblooms and buffed your bloom healing on each by 200%. We don’t have precise details on how long they’ll take to craft just yet but given the large power increases they offer you can expect your first few decisions to be impactful. Think of this as your “spread healing” option in what is shaping up to be a very Wild Growth dominant playstyle. The Dark Titans Lesson now increases Lifebloom final heal by only 25%. A little boring and a little uncontrollable but fine on paper. Not at this stage but we’ll keep an eye on them. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Overhealing on single targets is often high, and the double lifebloom legendary fills the general niche better. Freezing Winds (Head/Hands) — While Frozen Orb is active, you gain Fingers of Frost every 2.5 seconds. You can post now and register later. And is the Clearcast procc rate actually doubled, or is there some hidden cooldown? Cheers. Sometimes I wonder if Blizzard regret adding this legendary in the first place. Kt810x had a chat with a GM and received a very ominous message about pre-squish deleted characters not sticking around as long. So, what are you waiting for? Another thing worth mentioning is that the slot itself could be important too if legendaries end up similar in power. It isn’t possible to lifebloom one target twice sadly (can you imagine how many Photo blooms they’d get? If not, does anyone have any initial thoughts or impressions on how to determine which slot is more efficient? Last Updated: 27 October. Is there a recommendation on which slots to prioritize when crafting the legendaries? You might pick it up a little later for specific fights once you have a larger collection. I don’t have any napkin damage calculations yet but we’ll make sure you’re sorted closer to expansion launch. × Back in Legion we had the same effect for a tier and it was very very strong but it had the support of other effects that greatly increased the duration of our rejuvenation buffs. The Squish Is Coming for Your Deleted Characters! Your email address will not be published. We are more interested in the Heart of the Wild portion. In raid it will be a rather straightforward decision most of the time. We don’t know anywhere near enough to comment on viability or strength yet but I’ll add commentary where relevant. This was initially the weakest legendary in our collection. You cannot paste images directly. Shaman Class Changes on the Shadowlands Beta for November 4th, Demon Hunter Class Changes on the Shadowlands Beta for November 4th, Priest Class Changes on the Shadowlands Beta for November 4th. In addition to the Druid legendaries listed we can pick one of several “neutral” legendaries that are available to all classes. I am honestly just terrible at remembering their “proper names”. If Voulk could update the writeup that would help make things more clear. In Mythic+ you’ll be running Feral Affinity instead (with a chance Balance Affinity sneaks in too depending on tuning). This legendary offers no real efficiency increase and 15% faster HoTs is not a large enough increase to our burst healing to justify its slot. In fact, it seems they will all be deleted in 90 days (presumably starting with the pre-patch launch), according to the GM - however, there are conflicting reports from the official forums as well. I’m sure this will see use somewhere, activating Photosynthesis twice is still good, but it’s no longer a juggernaut that you could have safely first picked and used everywhere. Germination was honestly a talent I thought they should have looked at. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Weaker than our single target choices in net throughput and behind Memory of the Mother Tree in sustained healing. I think we’ll find we can get better elsewhere but full damage analysis will be done closer to release. Simply browse for your screenshot using the form below. The article is now up to date with the changes. Display as a link instead, × I hate holding on to swiftmend for Cenarion only. I still don’t love the RNG aspect, but at it’s current power level you’re likely to take it on any fight that doesn’t have priority targets (where double lifebloom might be a better pick). Generally you’ll just go with whichever slot has the most stats on it out of the two available. I’m still leaning towards The Dark Titans Lesson as my first legendary, maybe followed by Memory of the Mother Tree. First cast is 45 seconds in, rather than on pull like some similar effects. It makes equipping a legendary feel more like doing your accounting homework than the big exciting moment that it should be. Legendaries are higher ilvl than other available gear (a little murky on Beta right now but should be true of live) which means that one available on a Chest or Helm slot will offer more stats than one that can only be crafted on belt / bracers for example. The Ysera’s boost is mediocre to poor here, and the movement speed or range increases are very minor boons. So the once great Dark Titans Lesson joins it’s Legion equivalent in the middle of the pack. The throughput portion also scales poorly with raid burst damage since Ysera’s Gift does a very consistent amount of healing. Legendary items are a staple of World of Warcraft expansions.In Shadowlands Legendary Items are being reimagined.Instead of working to acquire a Legendary gear piece, you will work to acquire materials that will allow you to craft and add a Legendary Power to an existing gear piece. I love the fact that it synergizes with Photosynthesis in two ways: 75% stronger bloom healing proccs when on another target, plus 20% DoT haste with the second Lifebloom in yourself. You can happily proc it three times in a row or get nothing for six consecutive casts. Of the top two, Memory of the Mother Tree will always be added to Pants and Double Lifebloom likely ends up in the neck slot. I really wanted to play double lifebloom but unsure if it’s competitive with all the nerfs – and hate losing flourish! The following section contains Legendary powers available to Outlaw Rogue in Shadowlands. If we can make frequent use of the bonus as it comes off cooldown we’re looking at a 5-6% DPS increase. Doesn’t use Deck RNG. The gap between Germination and Flourish just tends to be too large for minor synergies to close it. Definitely could have gotten it worse. Your decision making here is which form to be in when your free spell pops and you’ll have a weak aura to aid your timing. 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