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5e stat blocks

Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered. The mephit exhales a 15-foot cone of scalding steam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Monster Size, type, alignment. The reduction lasts until the target finishes a long rest. Enlarge/Reduce (2nd). Bite. On a failure, the creature is diseased for 1d4 hours. Weakening Breath. Senses darkvision 120 ft., passive Perception 11. The dragon beats its wings. 10 ft-radius cylinder. Hit: 19 (2d10 + 8) piercing damage. I’ll make the changes this week. Every stat block starts on a new page. Creates darkness that spreads around corners and dispels light spells of 2nd level or lower. The dragon exhales an icy blast in a 15-foot cone. Hit: 6 (1d6 + 3) bludgeoning damage. if you like this and my other posts…”, 3,429 Likes, 24 Comments - Tim (@bonus_action) on Instagram: “Had a commission for a sword earlier this week, here it is with some stats. Teleport. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage. Breath Weapons (Recharge 5–6). See spell description. 1 minute to cast, 10 ft, 1 hour. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. If the mound moves, the engulfed target moves with it. Speed. Water Breathing. Claw. 1. Cold Breath (Recharge 5–6). Crown of Madness* (2nd). Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Action to cast, 120 ft, concentration up to 10 minutes. Half damage, no movement on success. The target dies if this effect reduces its hit point maximum to 0. CON 12 . Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. WIS 10 . The dragon can then fly up to half its flying speed. #DnD #dnd5e…”. Fire Breath (Recharge 5–6). Target gains darkvision 60 ft. Detect Thoughts (2nd). The solar releases its greatsword to hover magically in an unoccupied space within 5 feet of it. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Create custom stat blocks for monsters and save them for use in your campaigns. Very minor nit: In the NPC: Archmage and Mage stat block, the parenthetical after fire bolt is “at will” while all other cantrips are listed as “cantrip”, This is already coming in very handy! A min/maxer would be able to manipulate this language to his or her advantage, but you’re the DM. Change ), You are commenting using your Facebook account. I may need your help proofreading the document, so keep your eyes open. Skills Perception +12, Stealth +5. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours.The fiend can have only one target charmed at a time. The naga is a 10th-level spellcaster.

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